This is self explanatory since roblox has been recently rolling updates that allow games with 700 people! Which is insane, and by the logical thing, they are of course trying to put the performance concern to the top of their to do list, while trying to stabilize the 700 player cap at the same moment. And as we know, roblox is constantly trying to better its performance, and one performance booting example is for them to lower the Character’s quality, including the face decal, shirt graphic, pants graphic, etc… By you removing the head from the model, you are disconnecting the Head from the Humanoid, making roblox recognize it as an independent part, and no longer making roblox recognize it as a character part thus removing the performance boost practices that roblox automatically applies to all characters. My theory is that this is roblox trying to boost performance, lets be honest, nobody will play in zooming in peoples characters. Think of it like this, if humanoids were to be High Quality, (and when I say quality, I man shirt quality, pants quality, face decal quality, accessory quality, etc…) then roblox would run much slower than usual.) (What I am trying to say is that when you look at it, every player is a humanoid, and I think by lowering humanoid’s quality, roblox can then have a lot of players in a world. I think, that general Humanoid characters have lower quality in general, for performance reasons. I also noticed this a while ago when making my game.
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